* Snare Trap (Ex or Su): The trap constricts around a limb or other part of the triggering creature’s body (Reflex avoids). The creature cannot move from the location of the trap, unless the ranger included a “leash” when setting the …
* *Tripwire (Ex or Su):* A taut wire stretched between two vertical surfaces knocks the target prone unless it succeeds at a Reflex save. A running or charging creature takes a –6 penalty on its save.
* *Wounding Trap (Ex or Su):* This trap …