Ijzerritueel

The Iron Ritual (available to everybody)

Category:
potion/oil/substance
Description:

Character Level

Enhancement Bonus

Constitution Bonus

Special

3rd – 4th

+1

+2

Iron Ritual, Vulnerability

5th – 6th

+2

+2

Bite Attack

7th – 8th

+2

+2

Endurance

9th – 10th

+3

+4

Diehard

11th – 12th

+3

+4

Tough as Nails

13th – 14th

+4

+4

Iron Body I

15th – 16th

+4

+6

Iron Body II

17th – 18th

+5

+6

Iron Body III

19th – 20th

+5

+6

Iron Body IV

Bio:

Iron Ritual (Ex): The Iron Ritual alchemically transmutes your bones into iron. You gain an enhancement bonus to natural armor equal to the enhancement bonus listed. Your entire body becomes emboldened and resistant to damage and fatigue. You gain an enhancement bonus to Constitution by the amount indicated.

Vulnerability (Ex): Spells and effects that normally not apply to you by only affecting metal, now has a 50% chance of affecting you as if you were metal.

Bite Attack (Ex): Your teeth, after becoming metallic, now grant you a bite attack as a primary natural attack dealing 1d4 damage (medium) and your full strength modifier. If you combine this with a full attack action, you can make a bite attack as a secondary natural attack with a -5 penalty to attack rolls and only adding half your strength modifier.

Endurance (Ex): You gain Endurance as a bonus feat.

Diehard (Ex): You gain Diehard as a bonus feat.

Tough as Nails (Ex): You gain Toughness as a bonus feat. If you already have toughness, you gain double the benefit of the feat.

Iron Body I (Ex): Your entire body begins to transform into living iron, which grants you several powerful resistances and abilities. You gain Light Fortification and immunity to blindness, deafness, and disease. You have a 5% arcane failure chance and take a -2 armor check penalty, whether you are wearing armor or not. Your weight increases by a factor of 4.

Iron Body II (Ex): Your entire body further progresses into living iron, which grants you more powerful resistances and abilities. You gain Moderate Fortification and immunity to blindness, deafness, disease, drowning, stunning and poison.

You gain a +2 permanent increase to your strength score, but take a -2 permanent decrease to your dexterity score. You have a 15% arcane failure chance and take a -4 armor check penalty, whether you are wearing armor or not.

Your weight increases by a factor of 6 (this replaces the previous weight gain).

Iron Body III (Ex): Your entire body further progresses into living iron, which grants you more powerful resistances and abilities. You gain Heavy Fortification, and immunity to immunity to blindness, deafness, disease, drowning, stunning, poison, and electricity. You take only have damage from acid.

You gain a +4 permanent bonus to your Strength score, but you take a -4 permanent decrease to your Dexterity score (this replaces the prior gain and loss). You have a 25% arcane failure chance and take -6 armor check penalty, whether you are wearing armor or not.

Your weight increases by a factor of 8 (this replaces the previous weight gain).

Iron Body IV (Ex): Your transformation into a body of living iron is complete. You gain damage reduction 15/adamantine. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning and all spells or attacks that affect your physiology or respiration; because you have no physiology or respiration. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.

You gain a +6 permanent increase to your strength score, but take -6 permanent decrease to your dexterity score (this replaces the prior gain and loss), and your speed is half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.

Your unarmed attack deals damage equal to a club sized for you (1d6 for Medium creatures), and you are considered armed when making unarmed attacks.

Your weight increases by a factor of 10, causing you to sink in water like a stone (this replaces the previous weight gain). However, you could survive the lack of air at the bottom of the ocean.

Ijzerritueel

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