Ijzerbeen

The Iron Leg

Category:
weapon (melee)
Description:

Character Level

Enhancement Bonus

Dexterity Bonus

Special

3rd – 4th

+1

+2

Cold Iron Leg

5th – 6th

+2

+2

Silver Tracery, Vicious Stomp

7th – 8th

+2

+2

Impervious

9th – 10th

+3

+4

Improved Stability +2

11th – 12th

+3

+4

Acrobatics +2

13th – 14th

+4

+4

Improved Stability +4

15th – 16th

+4

+6

Acrobatics +4

17th – 18th

+5

+6

Improved Stability +6

19th – 20th

+5

+6

Acrobatics +6

Bio:

Strength Bonus (Ex): The Iron Leg is extremely responsive and assists in feats of agility. You gain an enhancement bonus to Dexterity by the amount indicated.

Cold Iron Leg (Ex): The Iron Leg mimics every function of a real leg perfectly. It also functions like a sabaton. The Iron Leg includes an iron foot.

Vicious Stomp (Ex):Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be made with the Iron Leg. The Iron Leg is considered a gauntlet for purposes of this attack.

Silver Tracery (Su): Alchemical silver tracery covers the Iron Leg, allowing you to overcome the supernatural defenses of certain creatures and protecting against some magical attacks. Your attacks and your grapple checks with the Iron Leg are treated as a silvered weapon for the purpose of overcoming damage reduction.

Impervious (Su): An impervious weapon is warded from damage and decay. A metallic weapon cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious weapon gains double the normal bonus to its hardness and hit points for each point of its enhancement bonus. The break DC for an impervious weapon and the wielder’s combat maneuver defense against sunder maneuvers against the impervious weapon each gain a bonus equal to twice the weapon’s enhancement bonus.

Improved Stability (Ex): The balance of the Iron Leg is very strong and makes it more difficult for the wearer to be tripped or bull rushed. You gain a bonus to your CMD by the amount indicated against Trip and Bull Rush attempts while wearing the Iron Leg.

Acrobatics Bonus (Ex): The Iron Leg improves a character’s sense of balance, quickness of feet, and jumping power. You gain a bonus to Acrobatics checks by the amount indicated while wearing the Iron Leg.

Ijzerbeen

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