Ijzerenarm

The Iron Arm

Category:
weapon (melee)
Description:

Character Level

Enhancement Bonus

Strength Bonus

Special

3rd – 4th

+1

+2

Cold Iron Arm

5th – 6th

+2

+2

Silver Tracery

7th – 8th

+2

+2

Impervious

9th – 10th

+3

+4

Two-Weapon Fighting

11th – 12th

+3

+4

Break or Burst Item +2

13th – 14th

+4

+4

Improved Two-Weapon Fighting

15th – 16th

+4

+6

Break or Burst Item +4

17th – 18th

+5

+6

Greater Two-Weapon Fighting

19th – 20th

+5

+6

Break or Burst Item +6

Bio:

Strength Bonus (Ex): The Iron Arm is extremely strong and assists in feats of strength. You gain an enhancement bonus to strength by the amount indicated.

Cold Iron Arm (Ex): The Iron Arm mimics every function of a real arm perfectly. It also functions like a gauntlet. The Iron Arm includes an iron hand. An attack with a gauntlet is considered an armed attack.

Silver Tracery (Su): Alchemical silver tracery covers the Iron Arm, allowing you to overcome the supernatural defenses of certain creatures and protecting against some magical attacks. Your attacks and your grapple checks with the Iron Arm are treated as a silvered weapon for the purpose of overcoming damage reduction.

Impervious (Su): An impervious weapon is warded from damage and decay. A metallic weapon cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious weapon gains double the normal bonus to its hardness and hit points for each point of its enhancement bonus. The break DC for an impervious weapon and the wielder’s combat maneuver defense against sunder maneuvers against the impervious weapon each gain a bonus equal to twice the weapon’s enhancement bonus.

Two-Weapon Fighting (Ex): The Iron Arm treats the wearer as having the Two-Weapon Fighting feat when making a full attack action. The wearer gets the benefit of the feat without having to meet the feat requirements.

Break or Burst Item Bonus (Ex): The Iron Arm improves a character’s chance of breaking open a door or bursting an item. You gain a bonus to your Strength check by the amount indicated to Break or Burst an item.

Improved Two-Weapon Fighting (Ex): The Iron Arm treats the wearer as having the Improved Two-Weapon Fighting feat when making a full attack action. The wearer gets the benefit of the feat without having to meet the feat requirements.

Greater Two-Weapon Fighting (Ex): The Iron Arm treats the wearer as having the Greater Two-Weapon Fighting feat when making a full attack action. The wearer gets the benefit of the feat without having to meet the feat requirements.

Ijzerenarm

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