Gesmoltenhamer

The Molten Hammer

Category:
weapon (melee)
Description:

Character Level

Enhancement Bonus

Special Ability

1st – 3th  

Masterwork Light Hammer

4th – 6th

+1

Molten Hammer I

7th – 9th

+2

Spell Channel I

10th – 12th

+3

Molten Hammer II

13th – 15th

+4

Spell Channel II

16th – 18th  

+5

Molten Hammer III

19th – 20th

+6

Spell Channel III

Bio:

Masterwork Light Hammer (Ex): The Gesmoltenhamer is a masterwork obsidian light hammer that is immune to fire damage, and counts as adamantine for the purposes of overcoming damage reduction. You can calculate the damage of the Gesmoltenhamer using the sacred weapon damage value of a warpriest with a level 4 less than your base attack bonus.

Molten Hammer I (Sp): A critical hit from the Gesmoltenhamer causes a medium magma elemental to summon adjacent to the creature struck and begins attacking the creature struck as an immediate action. The Gesmoltenhamer also deals an amount of fire damage equal to the wielder’s wisdom modifier.

The magma elemental does not respond to any commands, only attacks the creature critically hit, and turns into a puddle of lava after a number of rounds equal to the enhancement bonus. This puddle of lava deals fire damage equal to the wielder’s wisdom modifier if stepped on, and hardens after a number of rounds equal to the enhancement bonus.

Creatures immune to critical hits are not immune to this effect.

Spell Channel I (Su): The Gesmoltenhamer gains the ability to channel 0th, 1st, 2nd, and 3rd level spells. At 4th level, whenever the wielder casts a spell with a range of “touch,” he can deliver the spell through the Gesmoltenhamer as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, the wielder can make one free melee attack with the Gesmolten (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. This attack uses the Gesmoltenhamer’s critical range.

Concentration checks still apply normally, the same as if casting a spell. The wielder adds the enhancement bonus to this concentration check.

Molten Hammer II (Sp): A critical hit from the Gesmoltenhamer causes a large magma elemental to summon adjacent to the creature struck and begins attacking the creature struck as an immediate action. The Gesmoltenhamer also deals an amount of fire damage equal to the wielder’s wisdom modifier.

The magma elemental does not respond to any commands, only attacks the creature critically hit, and turns into a puddle of lava after a number of rounds equal to the enhancement bonus. This puddle of lava deals fire damage equal to twice the wielder’s wisdom modifier if stepped on, and hardens after a number of rounds equal to the enhancement bonus.

Creatures immune to critical hits are not immune to this effect.

Spell Channel II (Su): The Gesmoltenhamer can now channel 4th, 5th, and 6th level spells. At 13th level, whenever the wielder casts a spell with a range of “ranged touch,” he can deliver the spell through the Gesmoltenhamer as part of a melee attack or ranged attack. Instead of the free melee touch attack or ranged touch attack normally allowed to deliver the spell, the wielder can make one free melee attack or ranged attack with the Gesmoltenhamer (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack or ranged attack deals its normal damage as well as the effects of the spell. This attack uses the Gesmoltenhamer’s critical range and weapon range.

Concentration checks still apply normally, the same as if casting a spell. The wielder adds the enhancement bonus to this concentration check.

Molten Hammer III (Sp): A critical hit from the Gesmoltenhamer causes a huge magma elemental to summon adjacent to the creature struck and begins attacking the creature struck as an immediate action. The Gesmoltenhamer also deals an amount of fire damage equal to the three times the wielder’s wisdom modifier.

The magma elemental does not respond to any commands, only attacks the creature critically hit, and turns into a puddle of lava after a number of rounds equal to the enhancement bonus. This puddle of lava deals fire damage equal to three times the wielder’s wisdom modifier if stepped on, and hardens after a number of rounds equal to the enhancement bonus.

Creatures immune to critical hits are not immune to this effect.

Spell Channel III (Su): The Gesmoltenhamer can now channel 7th, 8th, and 9th level spells. At 19th level, whenever the wielder casts any spell, he can deliver the spell through the Gesmoltenhamer as part of a melee attack or ranged attack. The wielder can make one melee attack or ranged attack with the Gesmoltenhamer (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack or ranged attack deals its normal damage as well as the effects of the spell. This attack uses the Gesmoltenhamer’s critical range and weapon range.

Concentration checks still apply normally, the same as if casting a spell. The wielder adds the enhancement bonus to this concentration check.

Gesmoltenhamer

Into the Darklands Brendon_Mize Torrie