Diepaardenring

The Ring of the Deep Earth

Category:
ring
Description:

Character Level

Enhancement Bonus

Special Ability

1st – 2nd

+1

Tremor, Earthen Knowledge

3rd – 4th

+1

Rockseer

5th – 6th

+2

Spell-Like Abilities I

7th – 8th

+2

Spell-Like Abilities II

9th – 10th

+3

Crystal Shard

11th – 12th

+3

Spell-Like Abilities III

13th – 14th

+4

Spell-Like Abilities IV

15th – 16th

+4

Earth Glide

17th – 18th

+5

Spell-Like Abilities V

19th – 20th

+5

Strength of Stone

Bio:

Tremor (Sp): At 1st level, as a standard action, you can cause the ground to shake beneath a single creature within 30 feet, functioning as a trip maneuver using your character level plus your Wisdom modifier in place of your CMB. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Earthen Knowledge (Ex): At 1st level you gain an insight bonus to any skill check pertaining to Craft (Stoneworking), Craft (Gemcutting), Knowledge (Dungeoneering), Knowledge (Planes), Profession (Miner) and Survival equal to the enhancement bonus.

Rockseer (Su): At 3rd level, you gain the stonecunning trait as a dwarf; if already a dwarf, your bonus improves to +4. At 9th level, you gain tremorsense 30 feet. At 15th level, you can see through solid objects as if using a ring of x-ray vision for a number of rounds per day equal to your character level. These rounds do not need to be consecutive.

Spell-Like Abilities I (Sp): You gain the ability to cast Mudball, Mirror Image, and Stone Shield as spell-like abilities once per day. You use your Wisdom modifier as your primary casting stat and your character level as your caster level.

Spell-Like Abilities II (Sp): You gain the ability to cast Create Pit, Mud Buddy, and Stone Discus as spell-like abilities once per day. You use your Wisdom modifier as your primary casting stat and your character level as your caster level. DC

Crystal Shard (Sp): At 9th level, you can touch a metal or stone weapon (or up to 50 pieces of ammunition) as a standard action, giving it the bane property against any creature with the earth subtype, oozes, or constructs made of stone or metal, for 1 minute. You can use this ability once per day at 9th level, twice per day at 17th, and three times per day at 20th.

Spell-Like Abilities III (Sp): You gain the ability to cast Spiked Pit, Shifting Sand, and Greater Scale Spikes once per day. You use your Wisdom modifier as your primary casting stat and your character level as your caster level.

Spell-Like Abilities IV (Sp): You gain the ability to cast Acid Pit, Stoneskin, and Create Holds as spell-like abilities once per day. You use your Wisdom modifier as your primary casting stat and your character level as your caster level.

Earth Glide (Ex): At 15th level, you can glide through any sort of natural earth or stone as easily as a fish swims through water, with a burrow speed equal to half your normal speed. You do not leave a tunnel or trace of your passage. You can use this ability for 1 minute per character level each day. The duration need not be continuous, but it must be used in 1-minute increments.

Spell-Like Abilities V (Sp): You gain the ability to cast Hungry Pit, Wall of Stone, and Hungry Earth as spell-like abilities once per day. You use your Wisdom modifier as your primary casting stat and your character level as your caster level.

Strength of Stone (Su): At 20th level, your flesh becomes as hard as stone, giving you DR 10/adamantine, and you become immune to petrification. You suffer no penalties while squeezing through tight spaces and are immune to bull rush, drag, grapple, reposition, and trip maneuvers, and to push and pull effects as long as you are standing on the ground.

Diepaardenring

Into the Darklands Brendon_Mize TerryZellers